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Lala is Bound is a third person horror prototype, inspired by games like Fatal Frame and such.

This game was developed for the 2023 Game Maker Italia contest in the span of... a month or two, I think? Something like that. I don't know, I developed it while moving to a new home, bound by agreements and stuff like that.



If you like Lala, feel free to leave a comment below or check out my Patreon! I'd love to expand this prototype, but I'm pretty sure not many will like it. I do like it, tho.

As said on the readme file, Big thanks to my Patrons, MrCarcallo for the massive playtesting and also to all the wonderful people that are making 3D in GameMaker a more comfy reality (Yes DragoniteSpam and TheSnidr I'm talking about you). Also big thanks to Gizmo199 and their Horri-fi shader!

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Click download now to get access to the following files:

Lala is Bound v1.0.1.zip 22 MB
Lala is Bound v1.0.0.zip 22 MB

Comments

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Hurts my wrist to play with these controls and there is not enough time to get to the camera with how often the character gets stuck on walls. graphics look ok i guess. it took me like 10 minutes to figure out i could swing the crowbar

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Hello, Ivan! I really enjoyed this little game you put together and would love to see more of something like this! I want to be really thorough with the game and was hoping to get a little guiding light.

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I have hit 3 ways that the game ends or requires a restart.

I've RESET the progress of the game and replayed it from scratch.

I've heard the moon and re-awoken.

and I've met the woman behind the crack.

Was there anything else to find in this game? I'm not sure where else I can really look, but I'm really curious!

Got Stuck Near the end But I Had Tons of Fun

Good job with the game, I liked the story even though I had problems with the game's sound and lag I enjoyed the game

Gameplay PT-BR

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Hi, I'm a huge fan of this game and its concepts but I've encountered a glitch

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When I enter the code to lift the shutters and die afterward, the next time I play and reach the box again it shows that the code has already been entered and that the shutters are lifting

The shutters do not open and the game seems to be softlocked from that point forward


Edit: oh

when you release a new game, I will certainly want to try it, and once again it doesn't disappoint me at all. Incredible game, congratulations!!! The atmosphere you create is simply fantastic, since i'm scared

good

😊👍

Thanks for playing!

Really enjoyed this game! Played it live!

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Thanks a lot for playing, I'm glad you had fun!

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Thanks for the feedback, I'll fix the softlock with the next update!
As for her... Oh dang, you almost did it: 
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peeping through the crack in the wall is the right answer, but you've probably put the camera down too early and the game locked the encounter. You can still get to see her by resetting progresses (or removing the .ini line that refers to "keeper", if you don't want to play it from the beginning). She's made to be a sort of "secret" encounter, despite what the intro says! Next time keep looking.
In any case, thanks for playing!

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Hello, I played this game and I really enjoyed it! Great job :)

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Thanks a lot for playing Lala! :D

Good stuff as usual.

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Glad you liked this one too, Neco! Thanks!

It's a really nice game and I also like how you turned a TOS into something scary. Props for that and keep it up.

Here's my channel for other games I have played. https://www.youtube.com/@Levont

Oh but TOS ARE scary... Thanks for playing Lala!

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I played this game yesterday. It was kinda confusing play this game at that time with the control especially to use the crow bar but I can manage to finish the symbols part. Thank you for making this prototype. :-) Here is my gameplay with speed up 2-4x speed.

Thanks for playing!

Your Welcome Bro... Good luck for your game development too :-D

very pretty game with awesome scares and really cool unique mechanics. very fun short experience- the best kind!

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Really glad you liked it, thanks!

A perfectly crafted atmosphere with an intriguing plot, yet the lack of the checkpoint system definitely broke the immersion. 

The game offers an interesting setup. I enjoyed the vibe of this, including unique visuals, intuitive puzzle and the animation of the main character - bravo. I was very impressed with the game and at the same time let down after I got caught by the "entity" trying to get in my way. 

My 2 major criticisms with the game, besides the tank controls, would be adding the checkpoint system and also fixing the text from the beginning. I accidently started the game without recording anything and once I restarted it back, the text was gone and it just said "Good Luck".

Overall, great project. Can't wait to see more updates with this. Best of luck! 

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Thanks a lot for the analysis!

There is a checkpoint system: every time you accept a new contract, the game saves (it is written below the Accept button). Restarting from the first room might've been confusing to you, but you were indeed in possession of all the keys and weapons you collected up to that point. Even your contract is the very same as it were when you agreed to it.

Again, thanks for the feedback! Let me know if you'll give the game another go!

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Thanks a lot for the kind words! I'm really glad you liked Lala this much :]